mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
|
|
namespace MonoGame.Extended.Tiled.Graphics
|
|
{
|
|
public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel
|
|
{
|
|
public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
|
|
|
|
internal TiledMapLayerAnimatedModel(ContentReader reader, TiledMap map)
|
|
: base(reader, true)
|
|
{
|
|
var tilesetFirstGlobalIdentifier = reader.ReadInt32();
|
|
var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier);
|
|
|
|
var animatedTilesetTileCount = reader.ReadInt32();
|
|
AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount];
|
|
|
|
for (var i = 0; i < animatedTilesetTileCount; i++)
|
|
{
|
|
var tileLocalIdentifier = reader.ReadInt32();
|
|
AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier);
|
|
}
|
|
}
|
|
}
|
|
} |