Files
MonoGame.Extended/Source/Demos/JamGame/Systems/MapRenderingSystem.cs
T

35 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.Entities.Systems;
using MonoGame.Extended.TextureAtlases;
namespace JamGame.Systems
{
public class MapRenderingSystem : DrawSystem
{
private readonly GraphicsDevice _graphicsDevice;
private readonly Tileset _tileset;
private readonly SpriteBatch _spriteBatch;
public MapRenderingSystem(GraphicsDevice graphicsDevice, Tileset tileset)
{
_graphicsDevice = graphicsDevice;
_tileset = tileset;
_spriteBatch = new SpriteBatch(graphicsDevice);
}
public override void Draw(GameTime gameTime)
{
_graphicsDevice.Clear(Color.DarkBlue * 0.2f);
_spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(2));
for (var x = 3; x < 20; x++)
{
for(var y = 3; y < 20; y++)
_spriteBatch.Draw(_tileset.GetTile(50), new Vector2(x * _tileset.TileWidth, y * _tileset.TileHeight), Color.White);
}
_spriteBatch.End();
}
}
}