mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
116 lines
5.2 KiB
XML
116 lines
5.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{D5314E38-8F5A-48A5-A092-BD8BBEACB5DD}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SpaceGame</RootNamespace>
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<AssemblyName>SpaceGame</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>WindowsGL</MonoGamePlatform>
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<MonoGameContentBuilderExe>
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</MonoGameContentBuilderExe>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\WindowsGL\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\WindowsGL\Release\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Entities\BulletFactory.cs" />
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<Compile Include="Entities\Entity.cs" />
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<Compile Include="Entities\Explosion.cs" />
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<Compile Include="Entities\Laser.cs" />
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<Compile Include="Entities\Meteor.cs" />
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<Compile Include="Entities\Spaceship.cs" />
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<Compile Include="Entities\EntityManager.cs" />
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<Compile Include="GameMain.cs" />
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<Compile Include="Entities\MeteorFactory.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="NVorbis">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\WindowsGL\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\black.png" />
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<Content Include="Content\Fonts\courier-new-32_0.png" />
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<Content Include="Content\laserBlue03.png" />
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<Content Include="Content\meteorBrown_big1.png" />
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<Content Include="Content\meteorBrown_big2.png" />
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<Content Include="Content\meteorBrown_big3.png" />
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<Content Include="Content\meteorBrown_big4.png" />
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<Content Include="Content\meteorBrown_med1.png" />
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<Content Include="Content\meteorBrown_med3.png" />
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<Content Include="Content\meteorBrown_small1.png" />
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<Content Include="Content\meteorBrown_small2.png" />
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<Content Include="Content\meteorBrown_tiny1.png" />
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<Content Include="Content\meteorBrown_tiny2.png" />
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<Content Include="Content\playerShip1_blue.png" />
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<Content Include="Content\regular-explosion.png" />
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\explosion-animations.aa" />
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<Content Include="Content\regular-explosion-sheet.json" />
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<None Include="Content\Fonts\courier-new-32.fnt" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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</ItemGroup>
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<!-- Specify the search path explicitly so the ResolveAssemblyReferences task picks the right ones -->
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<Target Name="BeforeResolveReferences">
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<CreateProperty Value="$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows;$(AssemblySearchPaths)">
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<Output TaskParameter="Value" PropertyName="AssemblySearchPaths" />
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</CreateProperty>
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</Target>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |