Files
MonoGame.Extended/Source/MonoGame.Extended.Entities/EntityComponent.cs
T
2017-11-30 20:55:05 +10:00

89 lines
3.2 KiB
C#

// Original code dervied from:
// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/ComponentPoolable.cs
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ComponentPoolable.cs" company="GAMADU.COM">
// Copyright © 2013 GAMADU.COM. Contains rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of GAMADU.COM.
// </copyright>
// <summary>
// Class ComponentPool-able.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
using MonoGame.Extended.Collections;
namespace MonoGame.Extended.Entities
{
//public abstract class EntityComponent : IPoolable
//{
// private ReturnToPoolDelegate _returnToPool;
// public Entity Entity { get; internal set; }
// IPoolable IPoolable.NextNode { get; set; }
// IPoolable IPoolable.PreviousNode { get; set; }
// protected EntityComponent()
// {
// }
// public virtual void Reset()
// {
// }
// void IPoolable.Initialize(ReturnToPoolDelegate returnDelegate)
// {
// _returnToPool = returnDelegate;
// Reset();
// }
// void IPoolable.Return()
// {
// Return();
// }
// internal void Return()
// {
// Reset();
// if (_returnToPool == null)
// {
// return;
// }
// Entity = null;
// _returnToPool.Invoke(this);
// _returnToPool = null;
// }
// public override string ToString()
// {
// return $"Entity: {Entity}";
// }
//}
}