mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Gui.Controls
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{
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public class Box : Control
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{
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public override IEnumerable<Control> Children { get; } = Enumerable.Empty<Control>();
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public override Size GetContentSize(IGuiContext context)
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{
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return new Size(Width, Height);
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}
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public Color FillColor { get; set; } = Color.White;
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public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
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{
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base.Draw(context, renderer, deltaSeconds);
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renderer.FillRectangle(ContentRectangle, FillColor);
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}
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}
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public class CheckBox : CompositeControl
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{
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public CheckBox()
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{
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_contentLabel = new Label();
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_checkLabel = new Box {Width = 20, Height = 20};
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_toggleButton = new ToggleButton
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{
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Margin = 0,
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Padding = 0,
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BackgroundColor = Color.Transparent,
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BorderThickness = 0,
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HoverStyle = null,
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CheckedStyle = null,
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PressedStyle = null,
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Content = new StackPanel
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{
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Margin = 0,
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Orientation = Orientation.Horizontal,
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Items =
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{
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_checkLabel,
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_contentLabel
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}
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}
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};
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_toggleButton.CheckedStateChanged += (sender, args) => OnIsCheckedChanged();
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Template = _toggleButton;
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OnIsCheckedChanged();
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}
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private readonly Label _contentLabel;
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private readonly ToggleButton _toggleButton;
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private readonly Box _checkLabel;
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protected override Control Template { get; }
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public override object Content
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{
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get { return _contentLabel.Content; }
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set { _contentLabel.Content = value; }
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}
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public bool IsChecked
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{
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get { return _toggleButton.IsChecked; }
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set
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{
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_toggleButton.IsChecked = value;
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OnIsCheckedChanged();
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}
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}
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private void OnIsCheckedChanged()
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{
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_checkLabel.FillColor = IsChecked ? Color.White : Color.Transparent;
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}
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}
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} |