mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
128 lines
5.8 KiB
XML
128 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{75787324-20FC-4AA7-8E4E-00AE508F4069}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Demo.Android</RootNamespace>
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<AssemblyName>Demo.Android</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidSupportedAbis>armeabi%3barmeabi-v7a%3bx86</AndroidSupportedAbis>
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<AndroidStoreUncompressedFileExtensions />
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<MandroidI18n />
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<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<JavaMaximumHeapSize />
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<JavaOptions />
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
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<RestorePackages>true</RestorePackages>
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<NuGetPackageImportStamp>f7f092e7</NuGetPackageImportStamp>
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<MonoGamePlatform>Android</MonoGamePlatform>
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<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Android\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Android\Release\</OutputPath>
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<DefineConstants>TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Mono.Android" />
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<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\packages\MonoGame.Framework.Android.3.6.0.1625\lib\MonoAndroid\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>packages\Newtonsoft.Json.9.0.1\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<AndroidAsset Include="..\Demo.Features\Content\adventure-gui-skin.json">
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<Link>Assets\Raw\adventure-gui-skin.json</Link>
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</AndroidAsset>
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<None Include="..\Demo.Features\Content\Content.mgcb">
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<Link>Content\Content.mgcb</Link>
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</None>
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<AndroidAsset Include="..\Demo.Features\Content\title-screen.json">
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<Link>Assets\Raw\title-screen.json</Link>
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</AndroidAsset>
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<None Include="packages.config" />
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<None Include="Resources\AboutResources.txt" />
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<None Include="Assets\AboutAssets.txt" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Values\Strings.xml" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Drawable\Icon.png" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\Layout\" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Drawable\Splash.png" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Values\Styles.xml" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\MonoGame.Extended.Gui\MonoGame.Extended.Gui.csproj">
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<Project>{8e425575-378a-4f83-88c9-f8bebad227c9}</Project>
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<Name>MonoGame.Extended.Gui</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\MonoGame.Extended\MonoGame.Extended.csproj">
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<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
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<Name>MonoGame.Extended</Name>
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</ProjectReference>
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<ProjectReference Include="..\Demo.Features\Demo.Features.csproj">
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<Project>{d8c6d896-5abf-4823-84da-f1191beec004}</Project>
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<Name>Demo</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
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<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |