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23 lines
481 B
C#
23 lines
481 B
C#
using Microsoft.Xna.Framework;
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using MonoGame.Extended.TextureAtlases;
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namespace MonoGame.Extended.Gui.Controls
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{
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public abstract class GuiLayoutControl : GuiControl
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{
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protected GuiLayoutControl()
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: this(null)
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{
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}
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protected GuiLayoutControl(TextureRegion2D backgroundRegion)
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: base(backgroundRegion)
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{
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Origin = Vector2.Zero;
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}
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public abstract void PerformLayout();
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}
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} |