mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended.Content;
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namespace MonoGame.Extended.TextureAtlases
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{
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public class TextureAtlasReader : ContentTypeReader<TextureAtlas>
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{
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protected override TextureAtlas Read(ContentReader reader, TextureAtlas existingInstance)
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{
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var assetDirectory = ContentTypeReaderHelper.GetDirectory(reader.AssetName);
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var assetName = reader.ReadString();
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var texture = reader.ContentManager.Load<Texture2D>(assetDirectory + assetName);
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var atlas = new TextureAtlas(texture);
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var regionCount = reader.ReadInt32();
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for (var i = 0; i < regionCount; i++)
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{
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atlas.CreateRegion(
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name: reader.ReadString(),
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x: reader.ReadInt32(),
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y: reader.ReadInt32(),
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width: reader.ReadInt32(),
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height: reader.ReadInt32());
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}
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return atlas;
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}
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}
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} |