Files
MonoGame.Extended/Source/MonoGame.Extended.Content.Pipeline/BitmapFonts/BitmapFontProcessorResult.cs
T

16 lines
411 B
C#

using System.Collections.Generic;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
public class BitmapFontProcessorResult
{
public BitmapFontProcessorResult(string json)
{
TextureAssets = new List<string>();
Json = json;
}
public List<string> TextureAssets { get; private set; }
public string Json { get; private set; }
}
}