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amacocian/MonoGame.Extended
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mirror of https://github.com/AlexMacocian/MonoGame.Extended.git synced 2026-07-26 00:45:20 +00:00
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18c0f0e7490a66d2fca895de4a497756081fcd75
MonoGame.Extended/Source/MonoGame.Extended.Graphics
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Lucas Girouard-StranksandDylan Wilson 7d4a5043ce Fix#351 (#369)
* Fix typo.

* Use reflection to determine what shader to load.
2017-04-06 21:57:53 +10:00
..
Effects
Fix#351 (#369)
2017-04-06 21:57:53 +10:00
Geometry
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
Properties
Create Graphics library. (#316)
2016-11-27 22:51:59 +10:00
Batcher2D.cs
Added kernings support to the BitmapFont (#372)
2017-04-06 21:41:21 +10:00
Batcher.cs
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
FlipFlags.cs
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
IBatchDrawCallInfo.cs
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
IMatrixChainEffect.cs
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
MonoGame.Extended.Graphics.csproj
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
packages.config
Tiled Fix (#349)
2017-03-05 09:18:11 +10:00
PrimitiveTypeExtensions.cs
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
RenderTarget2DExtensions.cs
reorganized the graphics project to be consistent with everything else
2017-03-08 21:00:46 +10:00
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