mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-16 07:29:29 +00:00
da81c353f6
* Update MonoGame references to 3.8.2.1105 * Vector2.Rotate is not built into MonoGame * Update to net8 * Update version number * Update changelog * Deprecate Vector2.Rotate for MonoGame only * Deprecate it but don't error it so API doesn't break for others.
38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<Import Project="$(MSBuildThisFileDirectory)..\Directory.Build.props" />
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<PropertyGroup>
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<ArtifactsPath>$(SolutionDirectory).artifacts/source</ArtifactsPath>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<IsPackable>true</IsPackable>
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<NoWarn>NU1701</NoWarn>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup Condition="!$(DefineConstants.Contains('FNA')) AND !$(DefineConstants.Contains('KNI'))">
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<PackageReference Include="MonoGame.Framework.DesktopGL"
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Version="3.8.2.1105"
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PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup Condition="$(DefineConstants.Contains('FNA'))">
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<ProjectReference Include="$(MSBuildThisFileDirectory)..\..\FNA\FNA.NetStandard.csproj" />
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</ItemGroup>
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<ItemGroup Condition="$(DefineConstants.Contains('KNI'))">
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<PackageReference Include="nkast.Xna.Framework"
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Version="3.12.9001" />
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<PackageReference Include="nkast.Xna.Framework.Content"
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Version="3.12.9001" />
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<PackageReference Include="nkast.Xna.Framework.Graphics"
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Version="3.12.9001" />
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<PackageReference Include="nkast.Xna.Framework.Input"
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Version="3.12.9001" />
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<PackageReference Include="nkast.Xna.Framework.Game"
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Version="3.12.9001" />
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</ItemGroup>
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</Project>
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