Files
MonoGame.Extended/Source/Demos/Tutorials/SelectDemoScreen.cs
T
2019-10-08 21:43:46 +10:00

59 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using MonoGame.Extended;
using MonoGame.Extended.Gui;
using MonoGame.Extended.Gui.Controls;
using Tutorials.Demos;
namespace Tutorials
{
public class SelectDemoScreen : Screen
{
private readonly IDictionary<string, DemoBase> _demos;
private readonly Action<string> _loadDemo;
public SelectDemoScreen(IDictionary<string, DemoBase> demos, Action<string> loadDemo, Action exitGameAction)
{
_demos = demos;
_loadDemo = loadDemo;
var grid = new UniformGrid();
foreach (var demo in _demos.Values.OrderBy(i => i.Name))
{
var button = new Button()
{
Content = demo.Name,
Margin = new Thickness(4),
};
button.Clicked += (sender, args) => LoadDemo(demo);
grid.Items.Add(button);
}
var closeButton = new Button()
{
Margin = 4,
Content = "Close",
};
closeButton.Clicked += (sender, args) => exitGameAction();
grid.Items.Add(closeButton);
this.Content = grid;
}
public override void Dispose()
{
foreach (var demo in _demos.Values)
demo.Dispose();
base.Dispose();
}
private void LoadDemo(DemoBase demo)
{
_loadDemo(demo.Name);
Hide();
}
}
}