mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Extended;
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using MonoGame.Extended.Tweening;
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namespace Tweening
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{
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public class MainGame : Game
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{
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public Vector2 Position = new Vector2(100, 50);
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public float Alpha { get; set; } = 1.0f;
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// ReSharper disable once NotAccessedField.Local
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private GraphicsDeviceManager _graphicsDeviceManager;
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private SpriteBatch _spriteBatch;
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private readonly Tweener _tweener = new Tweener();
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public MainGame()
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{
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_graphicsDeviceManager = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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IsFixedTimeStep = true;
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TargetElapsedTime = TimeSpan.FromSeconds(1f / 60f);
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}
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private Color _backgroundColor = Color.CornflowerBlue;
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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_tweener.Create(this, a => a.Position, new Vector2(650, 50), duration: 2, delay: 1)
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.RepeatForever(repeatDelay: 1)
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.AutoReverse()
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.Easing(EasingFunctions.BounceOut);
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//.OnBegin(() => _backgroundColor = Color.Green)
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//.OnEnd(() => _backgroundColor = Color.Red);
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//.Easing(Ease.CubeInOut);
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}
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protected override void UnloadContent()
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{
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_spriteBatch.Dispose();
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}
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protected override void Update(GameTime gameTime)
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{
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var keyboardState = Keyboard.GetState();
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if (keyboardState.IsKeyDown(Keys.Escape))
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Exit();
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_tweener.Update(gameTime.GetElapsedSeconds());
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(_backgroundColor);
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_spriteBatch.Begin(samplerState: SamplerState.PointClamp);
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_spriteBatch.FillRectangle(Position.X, Position.Y, 50, 50, new Color(Alpha, Alpha, Alpha));
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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}
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