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MonoGame.Extended/Source/Demo.Sprites/Demo.Sprites.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7B1DAE14-0001-48E6-853D-C3D211982BAA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Demo.Sprites</RootNamespace>
<AssemblyName>Demo.Sprites</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>WindowsGL</MonoGamePlatform>
<MonoGameContentBuilderExe>
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<OutputPath>bin\WindowsGL\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Compile Include="Game1.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Content\axe.png" />
<Content Include="Content\bg_sharbi.png" />
<Content Include="Content\logo-square-128.png" />
<Content Include="Content\particle.png" />
<Content Include="Content\spike_ball.png" />
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
<Project>{41724c52-3d50-45bb-81eb-3c8a247eafd1}</Project>
<Name>MonoGame.Extended</Name>
</ProjectReference>
</ItemGroup>
<!-- Specify the search path explicitly so the ResolveAssemblyReferences task picks the right ones -->
<Target Name="BeforeResolveReferences">
<CreateProperty Value="$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\Windows;$(AssemblySearchPaths)">
<Output TaskParameter="Value" PropertyName="AssemblySearchPaths" />
</CreateProperty>
</Target>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>