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amacocian/MonoGame.Extended
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mirror of https://github.com/AlexMacocian/MonoGame.Extended.git synced 2026-07-25 16:35:33 +00:00
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MonoGame.Extended/Source/MonoGame.Extended.Entities
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History
Marco FerraginaandDylan Wilson 2144ca871e ensure systems cleanup on world dispose (#611)
2019-07-01 14:44:06 +10:00
..
Systems
merged develop and fixed the very broken demos
2018-07-04 21:50:01 +10:00
Aspect.cs
it's pretty darn close to fast
2018-06-22 22:59:52 +10:00
AspectBuilder.cs
cleaned up renaming bitvector32 code
2018-07-12 20:40:17 +10:00
BitArrayExtensions.cs
created raindrops demo to test new ecs
2018-06-28 23:20:08 +10:00
ComponentManager.cs
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
ComponentMapper.cs
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
ComponentType.cs
making progress on the new ecs framework
2018-06-09 23:09:06 +10:00
Entity.cs
fireballs killing zombies and stuff
2018-07-30 20:55:15 +10:00
EntityManager.cs
Notify subscribers before removing components from entity (#589)
2019-02-04 21:08:39 +10:00
EntitySubscription.cs
cleaned up renaming bitvector32 code
2018-07-12 20:40:17 +10:00
MonoGame.Extended.Entities.csproj
made the monogame pcl a private asset in the nuget packages and fixed a few things in the cake build
2018-07-10 22:12:55 +10:00
World.cs
ensure systems cleanup on world dispose (#611)
2019-07-01 14:44:06 +10:00
WorldBuilder.cs
cleaning the api
2018-06-27 21:41:05 +10:00
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