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* Created unit test project for collisions. * Started on tests * Created unit test project for collisions. * Started on tests * Update collision test * CollisionInfo docs * More docs for CollisionGrid and Cell * Fix obsolete warning for RectangleF.Intersect * Summary for CollisionGrid and CollisionGridCell * QuadTree collision implemented - Ported from C++ from Game Physics Cookbook chapter 6, 2D Optimizations * Small refactor for QuadTree naming * First tests for QuadTree * Fix test * COde Cleanup * Added DefaultMaxObjectsPerNode * Add missed Query code * Insert Tests and bugfix * Fix bug with QuadTree.Shake * Fix namespaces * Query tests and fix * Additional test for Query * Initial QuadTreeCollision Component * Basic collision demo working * Spikey ball colliding with walls * Improved the collision demo * Update QuadTree * Added comment for CollisionComponent * Ignore test that needs fixed * Rename QuadTree to Quadtree * Fix penetration vector * Update to 2.0 and xUnit