Files
MonoGame.Extended/Source/MonoGame.Extended.Tiled/Renderers/TiledMapAnimatedLayerModelBuilder.cs
T
2017-11-21 20:57:32 +10:00

25 lines
865 B
C#

using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled.Renderers
{
public class TiledMapAnimatedLayerModelBuilder : TiledMapLayerModelBuilder<TiledMapAnimatedLayerModel>
{
public TiledMapAnimatedLayerModelBuilder()
{
AnimatedTilesetTiles = new List<TiledMapTilesetAnimatedTile>();
}
public List<TiledMapTilesetAnimatedTile> AnimatedTilesetTiles { get; }
protected override void ClearBuffers()
{
AnimatedTilesetTiles.Clear();
}
protected override TiledMapAnimatedLayerModel CreateModel(GraphicsDevice graphicsDevice, Texture2D texture)
{
return new TiledMapAnimatedLayerModel(graphicsDevice, texture, Vertices.ToArray(), Indices.ToArray(), AnimatedTilesetTiles.ToArray());
}
}
}