mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System;
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using Newtonsoft.Json;
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namespace MonoGame.Extended.Gui.Serialization
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{
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/// <summary>
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/// This converter handles the different spellings of Center.
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/// </summary>
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public class GuiAlignmentConverter : JsonConverter
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{
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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}
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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if (objectType == typeof(HorizontalAlignment))
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{
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var value = reader.Value.ToString();
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if (value == "Center" || string.Equals(value, "Centre", StringComparison.OrdinalIgnoreCase))
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return HorizontalAlignment.Centre;
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HorizontalAlignment alignment;
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if (Enum.TryParse(value, true, out alignment))
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return alignment;
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}
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if (objectType == typeof(VerticalAlignment))
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{
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var value = reader.Value.ToString();
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if (value == "Center" || string.Equals(value, "Centre", StringComparison.OrdinalIgnoreCase))
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return VerticalAlignment.Centre;
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VerticalAlignment alignment;
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if (Enum.TryParse(value, true, out alignment))
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return alignment;
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}
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throw new InvalidOperationException($"Invalid value for '{objectType.Name}'");
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}
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public override bool CanConvert(Type objectType)
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{
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return objectType == typeof(HorizontalAlignment) || objectType == typeof(VerticalAlignment);
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}
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}
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} |