mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
namespace MonoGame.Extended.Gui.Controls
|
|
{
|
|
public abstract class GuiLayoutControl : GuiControl
|
|
{
|
|
protected GuiLayoutControl()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
protected GuiLayoutControl(GuiSkin skin)
|
|
: base(skin)
|
|
{
|
|
HorizontalAlignment = HorizontalAlignment.Stretch;
|
|
VerticalAlignment = VerticalAlignment.Stretch;
|
|
}
|
|
|
|
protected override Size2 CalculateDesiredSize(IGuiContext context, Size2 availableSize)
|
|
{
|
|
return availableSize;
|
|
}
|
|
|
|
public abstract void Layout(IGuiContext context, RectangleF rectangle);
|
|
|
|
protected static void PlaceControl(IGuiContext context, GuiControl control, float x, float y, float width, float height)
|
|
{
|
|
GuiLayoutHelper.PlaceControl(context, control, x, y, width, height);
|
|
}
|
|
|
|
protected override void DrawBackground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
|
|
{
|
|
if (BackgroundRegion != null)
|
|
renderer.DrawRegion(BackgroundRegion, BoundingRectangle, Color);
|
|
}
|
|
}
|
|
} |