mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
* mostly restored the tiled importer unit tests * code cleanup * code cleanup * almost got tiled maps serialization independent of the content pipeline * refactored the tiled map content importer so that tiled maps can be loaded at runtime * code cleanup * removed nuspec files * experimenting with an XML based GUI markup parser * a few more markup parser features * finally got a working open file dialog * experimenting with markup bindings * attached properties * working on the gui stuff again * working on a better textbox * multiline textboxing * new text box is really coming along * removed the content explorer experiment * restored the old gui demo back to the way it was before (for now)
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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[XmlInclude(typeof(TiledMapTileLayerContent))]
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[XmlInclude(typeof(TiledMapImageLayerContent))]
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[XmlInclude(typeof(TiledMapObjectLayerContent))]
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public abstract class TiledMapLayerContent
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{
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protected TiledMapLayerContent(TiledMapLayerType type)
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{
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Type = type;
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Opacity = 1.0f;
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Visible = true;
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Properties = new List<TiledMapPropertyContent>();
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}
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[XmlAttribute(AttributeName = "name")]
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public string Name { get; set; }
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[XmlAttribute(AttributeName = "opacity")]
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public float Opacity { get; set; }
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[XmlAttribute(AttributeName = "visible")]
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public bool Visible { get; set; }
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[XmlAttribute(AttributeName = "offsetx")]
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public float OffsetX { get; set; }
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[XmlAttribute(AttributeName = "offsety")]
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public float OffsetY { get; set; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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[XmlIgnore]
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public TiledMapLayerType Type { get; }
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public override string ToString()
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{
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return Name;
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}
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}
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} |