Files
MonoGame.Extended/Source/MonoGame.Extended.Gui/Serialization/ControlJsonConverter.cs
T

62 lines
2.0 KiB
C#

using System;
using MonoGame.Extended.Gui.Controls;
using Newtonsoft.Json;
namespace MonoGame.Extended.Gui.Serialization
{
public class ControlJsonConverter : JsonConverter
{
private readonly IGuiSkinService _guiSkinService;
private readonly ControlStyleJsonConverter _styleConverter;
private const string _styleProperty = "Style";
public ControlJsonConverter(IGuiSkinService guiSkinService, params Type[] customControlTypes)
{
_guiSkinService = guiSkinService;
_styleConverter = new ControlStyleJsonConverter(customControlTypes);
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var skin = _guiSkinService.Skin;
var style = (ControlStyle) _styleConverter.ReadJson(reader, objectType, existingValue, serializer);
var template = GetControlTemplate(style);
var control = skin.Create(style.TargetType, template);
object childControls;
if (style.TryGetValue(nameof(Control.Controls), out childControls))
{
var controlCollection = childControls as ControlCollection;
if (controlCollection != null)
{
foreach (var child in controlCollection)
control.Controls.Add(child);
}
}
style.Apply(control);
return control;
}
public override bool CanConvert(Type objectType)
{
return objectType == typeof(Control);
}
private static string GetControlTemplate(ControlStyle style)
{
object template;
if (style.TryGetValue(_styleProperty, out template))
return template as string;
return null;
}
}
}