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* Moved `TextureRegion2D` and `NinePatchRegion2D` into Graphics namespace These are used for more than just texture atlas related things and are primarly for working with `Texture2D` instances and creating sub textures from them. Moving them to Graphics namespace where `Texture2D` lives in MonoGame * Dropped the `2D` suffix from `TextureRegion2D` and `NinePatchRegion2D` * Moved `RectanglExtensions` to project root This moves the extensions for `Rectangle` to the same relative namespace location as `Rectangle` is in MonoGame. * Renamed to `Rectangle.Extensions.cs` * Separate `Rectangle` from `RectangleF` extensions * Added `GetRelativeRectangle` method * Updated documentation * Added `GetRelativeRectangle` method * Updated documentation * Top-level namespace * Remove whitespace * Move properties up * Top-level namespace * Don't recreate structs for `Bounds` and Size` By having the property return a new struct, this allocates on the stack during situations like a loop during draw. * Size should be `Size` not `SizeF` value Textures deal in pixels (ints not floats) * Removed setter for `Texture` property Texture should not be set after region is created * Added UV properties * Refactor constructors * Added documentation * Added license header * Make it an actual extension method * Added `GetSubRegion` extension methods for `TextureRegion` * Update documentation about ObjectDisposedException * Move const values to top * Resolve errors from`TextureRegion` refactor * Update unit tests for TextureRegion refactor * Started NinePatch rework * Refactored NinePatch * Update for texture region constructor change * Remove ninepatch from atlas * Moved `TextureAtlasExtensions` into `SpriteBatch.Extensions` These are extension methods for the sprite batch * Updated to use new `DrawTextureRegion` method after rename * Renamed to NinePatchJsonConverter * Removed `GetRegion<T>` TextureAtlas no longer contains nine patch regions, so this method isn't needed * Update after `NinePatchRegion2DJsonConverter` name change * Resolve errors from NinePatch refactor * TextureAtlas rework * Renamed `TextureRegion` to `Texture2DRegion` * Moved ContentReaders to new Content\ContentReaders directory * Moved TextureAtlasJsonConvert to Serialization directory * Adjusted name from `Texture*` to `Texture2D*` * Update runtimereader and runtimettype strings
98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended.BitmapFonts;
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using MonoGame.Extended.Graphics;
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using MonoGame.Extended.TextureAtlases;
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using Xunit;
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namespace MonoGame.Extended.Tests.BitmapFonts
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{
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public class BitmapFontTests
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{
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[Fact]
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public void BitmapFont_Constructor_Test()
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{
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var font = CreateTestFont();
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Assert.Equal("Impact", font.Face);
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Assert.Equal(22, font.LineHeight);
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}
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[Fact]
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public void BitmapFont_MeasureString_SingleWord_Test()
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{
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var font = CreateTestFont();
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var size = font.MeasureString("fox");
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Assert.Equal(40, size.Width);
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Assert.Equal(font.LineHeight, size.Height);
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}
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[Fact]
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public void BitmapFont_MeasureString_WithLetterSpacing_Test()
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{
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var font = CreateTestFont();
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font.LetterSpacing = 3;
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var size = font.MeasureString("fox");
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Assert.Equal(46, size.Width);
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Assert.Equal(size.Height, font.LineHeight);
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}
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[Fact]
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public void BitmapFont_MeasureString_MultipleLines_Test()
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{
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var font = CreateTestFont();
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//var size = font.MeasureString("box fox\nbox of fox");
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var size = font.MeasureString("box fox\nbox of fox");
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Assert.Equal(123, size.Width);
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Assert.Equal(size.Height, font.LineHeight * 2);
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}
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[Fact]
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public void BitmapFont_MeasureString_EmptyString_Test()
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{
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var font = CreateTestFont();
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var size = font.MeasureString(string.Empty);
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Assert.Equal(0, size.Width);
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Assert.Equal(0, size.Height);
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}
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// Test added for issue #695
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// https://github.com/craftworkgames/MonoGame.Extended/issues/695
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//
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// Issue claims measure string does not account for space at the end of string.
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[Fact]
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public void BitmapFont_MeasureString_SpaceAtEnd_Test()
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{
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var font = CreateTestFont();
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var noSpaceAtEnd = font.MeasureString("bfox");
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var spaceAtEnd = font.MeasureString("bfox ");
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Assert.NotEqual(noSpaceAtEnd, spaceAtEnd);
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}
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private static BitmapFont CreateTestFont()
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{
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var textureRegion = new Texture2DRegion("Test Font", x: 219, y: 61, width: 16, height: 18);
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var regions = new[]
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{
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// extracted from 'Impact' font. 'x' is particularly interesting because it has a negative x offset
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new BitmapFontCharacter(textureRegion: textureRegion, character: ' ', xOffset: 0, yOffset: 0, xAdvance: 6),
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new BitmapFontCharacter(textureRegion: textureRegion, character: 'b', xOffset: 0, yOffset: 7, xAdvance: 17),
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new BitmapFontCharacter(textureRegion: textureRegion, character: 'f', xOffset: 0, yOffset: 7, xAdvance: 9),
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new BitmapFontCharacter(textureRegion: textureRegion, character: 'o', xOffset: 0, yOffset: 11, xAdvance: 16),
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new BitmapFontCharacter(textureRegion: textureRegion, character: 'x', xOffset: -1, yOffset: 11, xAdvance: 13),
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};
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var font = new BitmapFont("Impact", size: 32, lineHeight: 22, regions);
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return font;
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}
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}
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}
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