Files
MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/QuadTreeTests.cs
T

447 lines
12 KiB
C#

using System.Collections.Generic;
using MonoGame.Extended.Collisions.QuadTree;
using Xunit;
namespace MonoGame.Extended.Collisions.Tests
{
public class QuadTreeTests
{
private QuadTree.QuadTree MakeTree()
{
// Bounds set to ensure actors will fit inside the tree with default bounds.
var bounds = _quadTreeArea;
var tree = new QuadTree.QuadTree(bounds);
return tree;
}
private RectangleF _quadTreeArea = new RectangleF(-10f, -15, 20.0f, 30.0f);
[Fact]
public void ConstructorTest()
{
var bounds = new RectangleF(-10f, -15, 20.0f, 30.0f);
var tree = new QuadTree.QuadTree(bounds);
Assert.Equal(bounds, tree.NodeBounds);
Assert.True(tree.IsLeaf);
}
[Fact]
public void NumTargetsEmptyTest()
{
var tree = MakeTree();
Assert.Equal(0, tree.NumTargets());
}
[Fact]
public void NumTargetsOneTest()
{
var tree = MakeTree();
var actor = new BasicActor();
tree.Insert(new QuadtreeData(actor));
Assert.Equal(1, tree.NumTargets());
}
[Fact]
public void NumTargetsMultipleTest()
{
var tree = MakeTree();
for (int i = 0; i < 5; i++)
{
tree.Insert(new QuadtreeData(new BasicActor()));
}
Assert.Equal(5, tree.NumTargets());
}
[Fact]
public void NumTargetsManyTest()
{
var tree = MakeTree();
for (int i = 0; i < 1000; i++)
{
tree.Insert(new QuadtreeData(new BasicActor()));
Assert.Equal(i + 1, tree.NumTargets());
}
Assert.Equal(1000, tree.NumTargets());
}
[Fact]
public void InsertOneTest()
{
var tree = MakeTree();
var actor = new BasicActor();
tree.Insert(new QuadtreeData(actor));
Assert.Equal(1, tree.NumTargets());
}
[Fact]
public void InsertOneOverlappingQuadrantsTest()
{
var tree = MakeTree();
var actor = new BasicActor
{
Bounds = new RectangleF(-2.5f, -2.5f, 5f, 5f)
};
tree.Insert(new QuadtreeData(actor));
Assert.Equal(1, tree.NumTargets());
}
[Fact]
public void InsertMultipleTest()
{
var tree = MakeTree();
for (int i = 0; i < 10; i++)
{
tree.Insert(new QuadtreeData(new BasicActor()
{
Bounds = new RectangleF(0, 0, 1, 1)
}));
}
Assert.Equal(10, tree.NumTargets());
}
[Fact]
public void InsertManyTest()
{
var tree = MakeTree();
for (int i = 0; i < 1000; i++)
{
tree.Insert(new QuadtreeData(new BasicActor()
{
Bounds = new RectangleF(0, 0, 1, 1)
}));
}
Assert.Equal(1000, tree.NumTargets());
}
[Fact]
public void InsertMultipleOverlappingQuadrantsTest()
{
var tree = MakeTree();
for (int i = 0; i < 10; i++)
{
var actor = new BasicActor()
{
Bounds = new RectangleF(-10f, -15, 20.0f, 30.0f)
};
tree.Insert(new QuadtreeData(actor));
}
Assert.Equal(10, tree.NumTargets());
}
[Fact]
public void RemoveToEmptyTest()
{
var actor = new BasicActor()
{
Bounds = new RectangleF(-5f, -7f, 10.0f, 15.0f)
};
var data = new QuadtreeData(actor);
var tree = MakeTree();
tree.Insert(data);
tree.Remove(data);
Assert.Equal(0, tree.NumTargets());
}
[Fact]
public void RemoveTwoTest()
{
var tree = MakeTree();
var inserted = new List<QuadtreeData>();
var numTargets = 2;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor()
{
Bounds = new RectangleF(0, 0, 1, 1)
});
tree.Insert(data);
inserted.Add(data);
}
var inTree = numTargets;
Assert.Equal(inTree, tree.NumTargets());
foreach (var data in inserted)
{
tree.Remove(data);
Assert.Equal(--inTree, tree.NumTargets());
}
}
[Fact]
public void RemoveThreeTest()
{
var tree = MakeTree();
var inserted = new List<QuadtreeData>();
var numTargets = 3;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor()
{
Bounds = new RectangleF(0, 0, 1, 1)
});
tree.Insert(data);
inserted.Add(data);
}
var inTree = numTargets;
Assert.Equal(inTree, tree.NumTargets());
foreach (var data in inserted)
{
tree.Remove(data);
Assert.Equal(--inTree, tree.NumTargets());
}
}
[Fact]
public void RemoveManyTest()
{
var tree = MakeTree();
var inserted = new List<QuadtreeData>();
var numTargets = 1000;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor()
{
Bounds = new RectangleF(0, 0, 1, 1)
});
tree.Insert(data);
inserted.Add(data);
}
var inTree = numTargets;
Assert.Equal(inTree, tree.NumTargets());
foreach (var data in inserted)
{
data.RemoveFromAllParents();
Assert.Equal(--inTree, tree.NumTargets());
}
}
[Fact]
public void ShakeWhenEmptyTest()
{
var tree = MakeTree();
tree.Shake();
Assert.Equal(0, tree.NumTargets());
}
[Fact]
public void ShakeAfterSplittingWhenEmptyTest()
{
var tree = MakeTree();
tree.Split();
tree.Shake();
Assert.Equal(0, tree.NumTargets());
}
[Fact]
public void ShakeAfterSplittingNotEmptyTest()
{
var tree = MakeTree();
tree.Split();
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
tree.Shake();
Assert.Equal(1, tree.NumTargets());
}
[Fact]
public void ShakeWhenContainingOneTest()
{
var tree = MakeTree();
var numTargets = 1;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
tree.Shake();
Assert.Equal(numTargets, tree.NumTargets());
}
[Fact]
public void ShakeWhenContainingTwoTest()
{
var tree = MakeTree();
var numTargets = 2;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
tree.Shake();
Assert.Equal(numTargets, tree.NumTargets());
}
[Fact]
public void ShakeWhenContainingThreeTest()
{
var tree = MakeTree();
var numTargets = 3;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
tree.Shake();
Assert.Equal(numTargets, tree.NumTargets());
}
[Fact]
public void ShakeWhenContainingManyTest()
{
var tree = MakeTree();
var numTargets = QuadTree.QuadTree.DefaultMaxObjectsPerNode + 1;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
tree.Shake();
Assert.Equal(numTargets, tree.NumTargets());
}
[Fact]
public void QueryWhenEmptyTest()
{
var tree = MakeTree();
var query = tree.Query(ref _quadTreeArea);
Assert.Empty(query);
Assert.Equal(0, tree.NumTargets());
}
[Fact]
public void QueryNotOverlappingTest()
{
var tree = MakeTree();
var area = new RectangleF(100f, 100f, 1f, 1f);
var query = tree.Query(ref area);
Assert.Empty(query);
Assert.Equal(0, tree.NumTargets());
}
[Fact]
public void QueryLeafNodeNotEmptyTest()
{
var tree = MakeTree();
var actor = new BasicActor();
tree.Insert(new QuadtreeData(actor));
var query = tree.Query(ref _quadTreeArea);
Assert.Single(query);
Assert.Equal(tree.NumTargets(), query.Count);
}
[Fact]
public void QueryLeafNodeNoOverlapTest()
{
var tree = MakeTree();
var actor = new BasicActor();
tree.Insert(new QuadtreeData(actor));
var area = new RectangleF(100f, 100f, 1f, 1f);
var query = tree.Query(ref area);
Assert.Empty(query);
}
[Fact]
public void QueryLeafNodeMultipleTest()
{
var tree = MakeTree();
var numTargets = QuadTree.QuadTree.DefaultMaxObjectsPerNode;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
var query = tree.Query(ref _quadTreeArea);
Assert.Equal(numTargets, query.Count);
Assert.Equal(tree.NumTargets(), query.Count);
}
[Fact]
public void QueryNonLeafManyTest()
{
var tree = MakeTree();
var numTargets = 2*QuadTree.QuadTree.DefaultMaxObjectsPerNode;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
var query = tree.Query(ref _quadTreeArea);
Assert.Equal(numTargets, query.Count);
Assert.Equal(tree.NumTargets(), query.Count);
}
[Fact]
public void QueryTwiceConsecutiveTest()
{
var tree = MakeTree();
var numTargets = 2 * QuadTree.QuadTree.DefaultMaxObjectsPerNode;
for (int i = 0; i < numTargets; i++)
{
var data = new QuadtreeData(new BasicActor());
tree.Insert(data);
}
var query1 = tree.Query(ref _quadTreeArea);
var query2 = tree.Query(ref _quadTreeArea);
Assert.Equal(numTargets, query1.Count);
Assert.Equal(tree.NumTargets(), query1.Count);
Assert.Equal(query1.Count, query2.Count);
}
}
}