mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
8850875fb4
* Moved `TextureRegion2D` and `NinePatchRegion2D` into Graphics namespace These are used for more than just texture atlas related things and are primarly for working with `Texture2D` instances and creating sub textures from them. Moving them to Graphics namespace where `Texture2D` lives in MonoGame * Dropped the `2D` suffix from `TextureRegion2D` and `NinePatchRegion2D` * Moved `RectanglExtensions` to project root This moves the extensions for `Rectangle` to the same relative namespace location as `Rectangle` is in MonoGame. * Renamed to `Rectangle.Extensions.cs` * Separate `Rectangle` from `RectangleF` extensions * Added `GetRelativeRectangle` method * Updated documentation * Added `GetRelativeRectangle` method * Updated documentation * Top-level namespace * Remove whitespace * Move properties up * Top-level namespace * Don't recreate structs for `Bounds` and Size` By having the property return a new struct, this allocates on the stack during situations like a loop during draw. * Size should be `Size` not `SizeF` value Textures deal in pixels (ints not floats) * Removed setter for `Texture` property Texture should not be set after region is created * Added UV properties * Refactor constructors * Added documentation * Added license header * Make it an actual extension method * Added `GetSubRegion` extension methods for `TextureRegion` * Update documentation about ObjectDisposedException * Move const values to top * Resolve errors from`TextureRegion` refactor * Update unit tests for TextureRegion refactor * Started NinePatch rework * Refactored NinePatch * Update for texture region constructor change * Remove ninepatch from atlas * Moved `TextureAtlasExtensions` into `SpriteBatch.Extensions` These are extension methods for the sprite batch * Updated to use new `DrawTextureRegion` method after rename * Renamed to NinePatchJsonConverter * Removed `GetRegion<T>` TextureAtlas no longer contains nine patch regions, so this method isn't needed * Update after `NinePatchRegion2DJsonConverter` name change * Resolve errors from NinePatch refactor * TextureAtlas rework * Renamed `TextureRegion` to `Texture2DRegion` * Moved ContentReaders to new Content\ContentReaders directory * Moved TextureAtlasJsonConvert to Serialization directory * Adjusted name from `Texture*` to `Texture2D*` * Update runtimereader and runtimettype strings
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended.Graphics;
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namespace MonoGame.Extended.Tiled
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{
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public interface ITileset
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{
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int ActualWidth { get; }
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int Columns { get; }
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int ActualHeight { get; }
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int Rows { get; }
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int TileWidth { get; }
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int TileHeight { get; }
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Texture2D Texture { get; }
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Texture2DRegion GetRegion(int column, int row);
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}
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public class TiledMapTileset : ITileset
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{
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public TiledMapTileset(Texture2D texture, string type, int tileWidth, int tileHeight, int tileCount, int spacing, int margin, int columns)
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{
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Texture = texture;
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Type = type;
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TileWidth = tileWidth;
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TileHeight = tileHeight;
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TileCount = tileCount;
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Spacing = spacing;
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Margin = margin;
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Columns = columns;
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Properties = new TiledMapProperties();
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Tiles = new List<TiledMapTilesetTile>();
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}
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public string Name => Texture.Name;
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public Texture2D Texture { get; }
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public Texture2DRegion GetRegion(int column, int row)
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{
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var x = Margin + column * (TileWidth + Spacing);
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var y = Margin + row * (TileHeight + Spacing);
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return new Texture2DRegion(Texture, x, y, TileWidth, TileHeight);
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}
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public string Type { get; }
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public int TileWidth { get; }
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public int TileHeight { get; }
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public int Spacing { get; }
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public int Margin { get; }
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public int TileCount { get; }
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public int Columns { get; }
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public List<TiledMapTilesetTile> Tiles { get; }
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public TiledMapProperties Properties { get; }
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public int Rows => (int)Math.Ceiling((double) TileCount / Columns);
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public int ActualWidth => TileWidth * Columns;
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public int ActualHeight => TileHeight * Rows;
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public Rectangle GetTileRegion(int localTileIdentifier)
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{
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return Texture is not null
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? TiledMapHelper.GetTileSourceRectangle(localTileIdentifier, TileWidth, TileHeight, Columns, Margin,
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Spacing)
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: Tiles.FirstOrDefault(x => x.LocalTileIdentifier == localTileIdentifier).Texture.Bounds;
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}
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}
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}
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