mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using System.Collections.Specialized;
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namespace MonoGame.Extended.Entities
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{
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public class Aspect
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{
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internal Aspect()
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{
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AllSet = new BitVector32();
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ExclusionSet = new BitVector32();
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OneSet = new BitVector32();
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}
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public BitVector32 AllSet;
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public BitVector32 ExclusionSet;
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public BitVector32 OneSet;
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public static AspectBuilder All(params Type[] types)
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{
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return new AspectBuilder().All(types);
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}
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public static AspectBuilder One(params Type[] types)
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{
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return new AspectBuilder().One(types);
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}
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public static AspectBuilder Exclude(params Type[] types)
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{
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return new AspectBuilder().Exclude(types);
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}
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public bool IsInterested(BitVector32 componentBits)
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{
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if (AllSet.Data != 0 && (componentBits.Data & AllSet.Data) != AllSet.Data)
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return false;
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if (ExclusionSet.Data != 0 && (componentBits.Data & ExclusionSet.Data) != 0)
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return false;
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if (OneSet.Data != 0 && (componentBits.Data & OneSet.Data) == 0)
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return false;
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return true;
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}
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}
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} |