mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-09-13 20:09:35 +00:00
* Update MonoGame references to 3.8.2.1105 * Vector2.Rotate is not built into MonoGame * Update to net8 * Update version number * Update changelog * Deprecate Vector2.Rotate for MonoGame only * Deprecate it but don't error it so API doesn't break for others.
26 lines
919 B
XML
26 lines
919 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<Content Include="$(ArtifactsPath)/bin/MonoGame.Extended.Content.Pipeline/release/*.dll" Pack="true" PackagePath="tools" />
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<Content Include="MonoGame.Extended.Content.Pipeline.targets" Pack="true" PackagePath="build" />
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</ItemGroup>
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<PropertyGroup>
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<Description>Content Pipeline importers and processors to make MonoGame more awesome.</Description>
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<PackageTags>monogame content importer processor reader tiled texturepacker bmfont animations</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Autofac" Version="5.2.0" />
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<PackageReference Include="MonoGame.Framework.Content.Pipeline"
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Version="3.8.2.1105"
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PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
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</ItemGroup>
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</Project>
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