mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-15 15:09:29 +00:00
3a5269cfea
* Removed MonoGame.Extended.Animations This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality. * Rework BitmapFonts for new project organization. * Cleanup namespaces * Cleanup namespaces * Move MonoGame.Extended.Collision into base project * Moved MonoGame.Extended.Entities into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Input into base project * Moved MonoGame.Extended.Particles into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tweening into base project * Removing SpriteFactory support This will be added back in at a later date once the SpriteFactory application has been updated * Update TexturePacker content import support * Only needs to reference base project now * Moved to Serialization namespace * Moved Json serialization to Serialization.Json namespace * Moved TexturePacker content DTOs to the Content namespace * Renamed to Texture2DRegion.Extensions.cs * Cleaned up namespace * Moved ReadTiledMapProperties into the ContentReaderExtensions * Created an Extended content manager * Moved Tweening tests to base test project * Moved Tiled test to base test project * Moved Entities Tests to base test project * Moved Entities tests to base test project * Moved Collisions tests to base test project * Moved Pipeline Tiled test to Pipeline tests project * Use `var` instead of full type name * Add Tiled namespace * Correct `Metadata` property name to new `Meta` property name * Cleanup namespace * Add effects namespace * Add Content namespace * Update using statements to new namespaces * Move Pipeline Tiled tests to Pipeline test project * Use correct namespace * Use `var` instead of typing out nested types * Remove unused namespaces * Update to new namespaces * Remove unused namespaces * Update to new namespaces * Remove dependency on Particles csproj * Update included content on build * Add embedded resources * Merge multi csproj structure into single csproj structure * TexturePackerPoint properties should be `double` not `int` * Update csproj * Use dotnet tool to rebuild effects * Move effect compilation to targets file This will ensure the effects are always built * Fix workflow to build effects on linux * Set wine path * Export instead of using actions env section * Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
72 lines
4.6 KiB
Plaintext
72 lines
4.6 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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{E1339B07-EB0B-454F-9803-E923843DB5C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E1339B07-EB0B-454F-9803-E923843DB5C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E1339B07-EB0B-454F-9803-E923843DB5C4}.Release|Any CPU.Build.0 = Release|Any CPU
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{E1339B07-EB0B-454F-9803-E923843DB5C4}.Release|x86.ActiveCfg = Release|Any CPU
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{E1339B07-EB0B-454F-9803-E923843DB5C4}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{C8717306-E333-418E-86A7-8D9781D7FDAC} = {2BD6F851-7287-4361-85AB-DAE9DF30D932}
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{4A4066EB-B49A-4E80-B424-9E0BD2147886} = {2BD6F851-7287-4361-85AB-DAE9DF30D932}
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{A127A61A-B26E-4A01-BD4C-9896FDB287AE} = {61C82014-E3A9-4AB3-8705-FBBD5F799BA6}
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{E1339B07-EB0B-454F-9803-E923843DB5C4} = {61C82014-E3A9-4AB3-8705-FBBD5F799BA6}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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EndGlobal
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