mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-16 07:29:29 +00:00
3a5269cfea
* Removed MonoGame.Extended.Animations This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality. * Rework BitmapFonts for new project organization. * Cleanup namespaces * Cleanup namespaces * Move MonoGame.Extended.Collision into base project * Moved MonoGame.Extended.Entities into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Input into base project * Moved MonoGame.Extended.Particles into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tweening into base project * Removing SpriteFactory support This will be added back in at a later date once the SpriteFactory application has been updated * Update TexturePacker content import support * Only needs to reference base project now * Moved to Serialization namespace * Moved Json serialization to Serialization.Json namespace * Moved TexturePacker content DTOs to the Content namespace * Renamed to Texture2DRegion.Extensions.cs * Cleaned up namespace * Moved ReadTiledMapProperties into the ContentReaderExtensions * Created an Extended content manager * Moved Tweening tests to base test project * Moved Tiled test to base test project * Moved Entities Tests to base test project * Moved Entities tests to base test project * Moved Collisions tests to base test project * Moved Pipeline Tiled test to Pipeline tests project * Use `var` instead of full type name * Add Tiled namespace * Correct `Metadata` property name to new `Meta` property name * Cleanup namespace * Add effects namespace * Add Content namespace * Update using statements to new namespaces * Move Pipeline Tiled tests to Pipeline test project * Use correct namespace * Use `var` instead of typing out nested types * Remove unused namespaces * Update to new namespaces * Remove unused namespaces * Update to new namespaces * Remove dependency on Particles csproj * Update included content on build * Add embedded resources * Merge multi csproj structure into single csproj structure * TexturePackerPoint properties should be `double` not `int` * Update csproj * Use dotnet tool to rebuild effects * Move effect compilation to targets file This will ensure the effects are always built * Fix workflow to build effects on linux * Set wine path * Export instead of using actions env section * Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
// Copyright (c) Craftwork Games. All rights reserved.
|
|
// Licensed under the MIT license.
|
|
// See LICENSE file in the project root for full license information.
|
|
|
|
namespace MonoGame.Extended.Tiled.Tests;
|
|
|
|
public class TileMapPropertiesTest
|
|
{
|
|
// NullReferenceException in TiledMapProperties
|
|
// https://github.com/craftworkgames/MonoGame.Extended/issues/901
|
|
[Fact]
|
|
public void TryGetValue_InvalidKey_ReturnsFalse()
|
|
{
|
|
TiledMapProperties properties = new TiledMapProperties();
|
|
var result = properties.TryGetValue("invalid", out string value);
|
|
Assert.False(result);
|
|
Assert.True(string.IsNullOrEmpty(value));
|
|
}
|
|
|
|
[Fact]
|
|
public void TryGetValue_ValidKey_ReturnsFalse()
|
|
{
|
|
var expected = "value";
|
|
TiledMapProperties properties = new TiledMapProperties();
|
|
properties.Add("test", new TiledMapPropertyValue(expected));
|
|
|
|
var result = properties.TryGetValue("test", out string actual);
|
|
|
|
Assert.True(result);
|
|
Assert.Equal(expected, actual);
|
|
}
|
|
}
|