Files
2024-05-18 20:01:37 -04:00

25 lines
723 B
C#

//using System;
//using MonoGame.Extended.Particles;
//using MonoGame.Extended.Particles.Modifiers;
//using Xunit;
//namespace MonoGame.Extended.Tests.Particles
//{
// internal class AssertionModifier : Modifier
// {
// private readonly Predicate<Particle> _predicate;
// public AssertionModifier(Predicate<Particle> predicate)
// {
// _predicate = predicate;
// }
// public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
// {
// while (iterator.HasNext) {
// var particle = iterator.Next();
// Assert.IsTrue(_predicate(*particle));
// }
// }
// }
//}