mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-15 15:09:29 +00:00
168d8fbc36
* Refactor particle system * Use correct alloc * Use original ParticleIterator imlementation for zero allications. * Move ParticleIterator to its own class instead of a nested class * Mark nullable * Add fallback mechanism for loading textures when it's an image file and not an xnb
25 lines
617 B
XML
25 lines
617 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Sprites\**" />
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<EmbeddedResource Remove="Sprites\**" />
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<None Remove="Sprites\**" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\source\MonoGame.Extended\MonoGame.Extended.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\" />
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</ItemGroup>
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<ItemGroup>
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<None Update="BitmapFonts\files\**\*" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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