Files
Christopher Whitley 168d8fbc36 High-Performance Particle System Rewrite (#990)
* Refactor particle system

* Use correct alloc

* Use original ParticleIterator imlementation for zero allications.

* Move ParticleIterator to its own class instead of a nested class

* Mark nullable

* Add fallback mechanism for loading textures when it's an image file and not an xnb
2025-05-28 15:57:58 -04:00

25 lines
617 B
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Sprites\**" />
<EmbeddedResource Remove="Sprites\**" />
<None Remove="Sprites\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\source\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Content\" />
</ItemGroup>
<ItemGroup>
<None Update="BitmapFonts\files\**\*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>