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Christopher Whitley 168d8fbc36 High-Performance Particle System Rewrite (#990)
* Refactor particle system

* Use correct alloc

* Use original ParticleIterator imlementation for zero allications.

* Move ParticleIterator to its own class instead of a nested class

* Mark nullable

* Add fallback mechanism for loading textures when it's an image file and not an xnb
2025-05-28 15:57:58 -04:00

21 lines
491 B
C#

// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace MonoGame.Extended.Tests;
public class MockContentManager : ContentManager
{
public MockContentManager() : base(new GameServiceContainer())
{
}
public override T Load<T>(string assetName)
{
return default(T);
}
}