mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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3a5269cfea
* Removed MonoGame.Extended.Animations This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality. * Rework BitmapFonts for new project organization. * Cleanup namespaces * Cleanup namespaces * Move MonoGame.Extended.Collision into base project * Moved MonoGame.Extended.Entities into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Input into base project * Moved MonoGame.Extended.Particles into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tweening into base project * Removing SpriteFactory support This will be added back in at a later date once the SpriteFactory application has been updated * Update TexturePacker content import support * Only needs to reference base project now * Moved to Serialization namespace * Moved Json serialization to Serialization.Json namespace * Moved TexturePacker content DTOs to the Content namespace * Renamed to Texture2DRegion.Extensions.cs * Cleaned up namespace * Moved ReadTiledMapProperties into the ContentReaderExtensions * Created an Extended content manager * Moved Tweening tests to base test project * Moved Tiled test to base test project * Moved Entities Tests to base test project * Moved Entities tests to base test project * Moved Collisions tests to base test project * Moved Pipeline Tiled test to Pipeline tests project * Use `var` instead of full type name * Add Tiled namespace * Correct `Metadata` property name to new `Meta` property name * Cleanup namespace * Add effects namespace * Add Content namespace * Update using statements to new namespaces * Move Pipeline Tiled tests to Pipeline test project * Use correct namespace * Use `var` instead of typing out nested types * Remove unused namespaces * Update to new namespaces * Remove unused namespaces * Update to new namespaces * Remove dependency on Particles csproj * Update included content on build * Add embedded resources * Merge multi csproj structure into single csproj structure * TexturePackerPoint properties should be `double` not `int` * Update csproj * Use dotnet tool to rebuild effects * Move effect compilation to targets file This will ensure the effects are always built * Fix workflow to build effects on linux * Set wine path * Export instead of using actions env section * Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended.Graphics;
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using Xunit;
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namespace MonoGame.Extended.ECS.Tests
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{
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public class AspectBuilderTests
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{
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[Fact]
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public void MatchAllTypes()
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{
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var builder = new AspectBuilder()
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.All(typeof(Transform2), typeof(Sprite));
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Assert.Equal(2, builder.AllTypes.Count);
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Assert.Contains(typeof(Transform2), builder.AllTypes);
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Assert.Contains(typeof(Sprite), builder.AllTypes);
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}
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[Fact]
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public void MatchAllTypesIsEmpty()
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{
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var builder = new AspectBuilder()
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.All();
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Assert.Empty(builder.AllTypes);
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Assert.Empty(builder.OneTypes);
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Assert.Empty(builder.ExclusionTypes);
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}
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[Fact]
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public void MatchOneOfType()
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{
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var builder = new AspectBuilder()
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.One(typeof(Transform2), typeof(Sprite));
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Assert.Equal(2, builder.OneTypes.Count);
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Assert.Contains(typeof(Transform2), builder.OneTypes);
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Assert.Contains(typeof(Sprite), builder.OneTypes);
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}
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[Fact]
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public void ExcludeTypes()
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{
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var builder = new AspectBuilder()
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.Exclude(typeof(Transform2), typeof(Sprite));
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Assert.Equal(2, builder.ExclusionTypes.Count);
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Assert.Contains(typeof(Transform2), builder.ExclusionTypes);
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Assert.Contains(typeof(Sprite), builder.ExclusionTypes);
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}
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[Fact]
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public void BuildAspect()
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{
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var componentManager = new ComponentManager();
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var builder = new AspectBuilder()
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.All(typeof(Transform2), typeof(Sprite))
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.One(typeof(string))
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.Exclude(typeof(Texture2D));
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var aspect = builder.Build(componentManager);
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Assert.True(aspect.AllSet.Data != 0);
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Assert.True(aspect.OneSet.Data != 0);
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Assert.True(aspect.ExclusionSet.Data != 0);
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}
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}
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} |