Files
Christopher Whitley 3a5269cfea Reorganization (#909)
* Removed MonoGame.Extended.Animations
This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality.

* Rework BitmapFonts for new project organization.

* Cleanup namespaces

* Cleanup namespaces

* Move MonoGame.Extended.Collision into base project

* Moved MonoGame.Extended.Entities into base project

* Moved MonoGame.Extended.Graphics into base project

* Moved MonoGame.Extended.Graphics into base project

* Moved MonoGame.Extended.Input into base project

* Moved MonoGame.Extended.Particles into base project

* Moved MonoGame.Extended.Tiled into base project

* Moved MonoGame.Extended.Tiled into base project

* Moved MonoGame.Extended.Tweening into base project

* Removing SpriteFactory support
This will be added back in at a later date once the SpriteFactory application has been updated

* Update TexturePacker content import support

* Only needs to reference base project now

* Moved to Serialization namespace

* Moved  Json serialization to Serialization.Json namespace

* Moved TexturePacker content DTOs to the Content namespace

* Renamed to Texture2DRegion.Extensions.cs

* Cleaned up namespace

* Moved ReadTiledMapProperties into the ContentReaderExtensions

* Created an Extended content manager

* Moved Tweening tests to base test project

* Moved Tiled test to base test project

* Moved Entities Tests to base test project

* Moved Entities tests to base test project

* Moved Collisions tests to base test project

* Moved Pipeline Tiled test to Pipeline tests project

* Use `var` instead of full type name

* Add Tiled namespace

* Correct `Metadata` property name to new `Meta` property name

* Cleanup namespace

* Add effects namespace

* Add Content namespace

* Update using statements to new namespaces

* Move Pipeline Tiled tests to Pipeline test project

* Use correct namespace

* Use `var` instead of typing out nested types

* Remove unused namespaces

* Update to new namespaces

* Remove unused namespaces

* Update to new namespaces

* Remove dependency on Particles csproj

* Update included content on build

* Add embedded resources

* Merge multi csproj structure into single csproj structure

* TexturePackerPoint properties should be `double` not `int`

* Update csproj

* Use dotnet tool to rebuild effects

* Move effect compilation to targets file
This will ensure the effects are always built

* Fix workflow to build effects on linux

* Set wine path

* Export instead of using actions env section

* Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
2024-07-06 23:46:20 -04:00

94 lines
3.2 KiB
C#

using MonoGame.Extended.BitmapFonts;
using MonoGame.Extended.Graphics;
namespace MonoGame.Extended.Tests.BitmapFonts
{
public class BitmapFontTests
{
[Fact]
public void BitmapFont_Constructor_Test()
{
var font = CreateTestFont();
Assert.Equal("Impact", font.Face);
Assert.Equal(22, font.LineHeight);
}
[Fact]
public void BitmapFont_MeasureString_SingleWord_Test()
{
var font = CreateTestFont();
var size = font.MeasureString("fox");
Assert.Equal(40, size.Width);
Assert.Equal(font.LineHeight, size.Height);
}
[Fact]
public void BitmapFont_MeasureString_WithLetterSpacing_Test()
{
var font = CreateTestFont();
font.LetterSpacing = 3;
var size = font.MeasureString("fox");
Assert.Equal(46, size.Width);
Assert.Equal(size.Height, font.LineHeight);
}
[Fact]
public void BitmapFont_MeasureString_MultipleLines_Test()
{
var font = CreateTestFont();
//var size = font.MeasureString("box fox\nbox of fox");
var size = font.MeasureString("box fox\nbox of fox");
Assert.Equal(123, size.Width);
Assert.Equal(size.Height, font.LineHeight * 2);
}
[Fact]
public void BitmapFont_MeasureString_EmptyString_Test()
{
var font = CreateTestFont();
var size = font.MeasureString(string.Empty);
Assert.Equal(0, size.Width);
Assert.Equal(0, size.Height);
}
// Test added for issue #695
// https://github.com/craftworkgames/MonoGame.Extended/issues/695
//
// Issue claims measure string does not account for space at the end of string.
[Fact]
public void BitmapFont_MeasureString_SpaceAtEnd_Test()
{
var font = CreateTestFont();
var noSpaceAtEnd = font.MeasureString("bfox");
var spaceAtEnd = font.MeasureString("bfox ");
Assert.NotEqual(noSpaceAtEnd, spaceAtEnd);
}
private static BitmapFont CreateTestFont()
{
var textureRegion = new Texture2DRegion("Test Font", x: 219, y: 61, width: 16, height: 18);
var regions = new[]
{
// extracted from 'Impact' font. 'x' is particularly interesting because it has a negative x offset
new BitmapFontCharacter(textureRegion: textureRegion, character: ' ', xOffset: 0, yOffset: 0, xAdvance: 6),
new BitmapFontCharacter(textureRegion: textureRegion, character: 'b', xOffset: 0, yOffset: 7, xAdvance: 17),
new BitmapFontCharacter(textureRegion: textureRegion, character: 'f', xOffset: 0, yOffset: 7, xAdvance: 9),
new BitmapFontCharacter(textureRegion: textureRegion, character: 'o', xOffset: 0, yOffset: 11, xAdvance: 16),
new BitmapFontCharacter(textureRegion: textureRegion, character: 'x', xOffset: -1, yOffset: 11, xAdvance: 13),
};
var font = new BitmapFont("Impact", size: 32, lineHeight: 22, regions);
return font;
}
}
}