mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-22 18:29:30 +00:00
3a5269cfea
* Removed MonoGame.Extended.Animations This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality. * Rework BitmapFonts for new project organization. * Cleanup namespaces * Cleanup namespaces * Move MonoGame.Extended.Collision into base project * Moved MonoGame.Extended.Entities into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Graphics into base project * Moved MonoGame.Extended.Input into base project * Moved MonoGame.Extended.Particles into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tiled into base project * Moved MonoGame.Extended.Tweening into base project * Removing SpriteFactory support This will be added back in at a later date once the SpriteFactory application has been updated * Update TexturePacker content import support * Only needs to reference base project now * Moved to Serialization namespace * Moved Json serialization to Serialization.Json namespace * Moved TexturePacker content DTOs to the Content namespace * Renamed to Texture2DRegion.Extensions.cs * Cleaned up namespace * Moved ReadTiledMapProperties into the ContentReaderExtensions * Created an Extended content manager * Moved Tweening tests to base test project * Moved Tiled test to base test project * Moved Entities Tests to base test project * Moved Entities tests to base test project * Moved Collisions tests to base test project * Moved Pipeline Tiled test to Pipeline tests project * Use `var` instead of full type name * Add Tiled namespace * Correct `Metadata` property name to new `Meta` property name * Cleanup namespace * Add effects namespace * Add Content namespace * Update using statements to new namespaces * Move Pipeline Tiled tests to Pipeline test project * Use correct namespace * Use `var` instead of typing out nested types * Remove unused namespaces * Update to new namespaces * Remove unused namespaces * Update to new namespaces * Remove dependency on Particles csproj * Update included content on build * Add embedded resources * Merge multi csproj structure into single csproj structure * TexturePackerPoint properties should be `double` not `int` * Update csproj * Use dotnet tool to rebuild effects * Move effect compilation to targets file This will ensure the effects are always built * Fix workflow to build effects on linux * Set wine path * Export instead of using actions env section * Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
152 lines
5.5 KiB
C#
152 lines
5.5 KiB
C#
using System;
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using System.Globalization;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
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using MonoGame.Extended.Content.Tiled;
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using MonoGame.Extended.Tiled;
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namespace MonoGame.Extended.Content.Pipeline.Tiled
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{
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[ContentTypeWriter]
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public class TiledMapTilesetWriter : ContentTypeWriter<TiledMapTilesetContentItem>
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{
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public override string GetRuntimeReader(TargetPlatform targetPlatform)
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{
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return typeof(TiledMapTilesetReader).AssemblyQualifiedName;
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}
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public override string GetRuntimeType(TargetPlatform targetPlatform)
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{
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return typeof(TiledMapTileset).AssemblyQualifiedName;
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}
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protected override void Write(ContentWriter writer, TiledMapTilesetContentItem contentItem)
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{
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try
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{
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WriteTileset(writer, contentItem.Data, contentItem);
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}
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catch (Exception ex)
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{
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ContentLogger.Logger.LogImportantMessage(ex.StackTrace);
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throw;
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}
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}
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public static void WriteTileset(ContentWriter writer, TiledMapTilesetContent tileset, IExternalReferenceRepository externalReferenceRepository)
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{
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var externalReference = externalReferenceRepository.GetExternalReference<Texture2DContent>(tileset.Image?.Source);
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writer.WriteExternalReference(externalReference);
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writer.Write(tileset.Class ?? tileset.Type ?? string.Empty);
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writer.Write(tileset.TileWidth);
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writer.Write(tileset.TileHeight);
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writer.Write(tileset.TileCount);
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writer.Write(tileset.Spacing);
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writer.Write(tileset.Margin);
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writer.Write(tileset.Columns);
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writer.Write(tileset.Tiles.Count);
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foreach (var tilesetTile in tileset.Tiles)
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WriteTilesetTile(writer, tilesetTile, externalReferenceRepository);
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writer.WriteTiledMapProperties(tileset.Properties);
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}
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private static void WriteTilesetTile(ContentWriter writer, TiledMapTilesetTileContent tilesetTile,
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IExternalReferenceRepository externalReferenceRepository)
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{
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var externalReference = externalReferenceRepository.GetExternalReference<Texture2DContent>(tilesetTile.Image?.Source);
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writer.WriteExternalReference(externalReference);
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writer.Write(tilesetTile.LocalIdentifier);
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writer.Write(tilesetTile.Type);
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writer.Write(tilesetTile.Frames.Count);
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writer.Write(tilesetTile.Objects.Count);
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foreach (var @object in tilesetTile.Objects)
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WriteObject(writer, @object);
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foreach (var frame in tilesetTile.Frames)
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{
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writer.Write(frame.TileIdentifier);
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writer.Write(frame.Duration);
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}
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writer.WriteTiledMapProperties(tilesetTile.Properties);
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}
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private static void WriteObject(ContentWriter writer, TiledMapObjectContent @object)
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{
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var type = GetObjectType(@object);
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writer.Write((byte)type);
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writer.Write(@object.Identifier);
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writer.Write(@object.Name ?? string.Empty);
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writer.Write(@object.Class ?? @object.Type ?? string.Empty);
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writer.Write(@object.X);
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writer.Write(@object.Y);
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writer.Write(@object.Width);
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writer.Write(@object.Height);
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writer.Write(@object.Rotation);
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writer.Write(@object.Visible);
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writer.WriteTiledMapProperties(@object.Properties);
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switch (type)
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{
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case TiledMapObjectType.Rectangle:
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case TiledMapObjectType.Ellipse:
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break;
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case TiledMapObjectType.Tile:
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writer.Write(@object.GlobalIdentifier);
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break;
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case TiledMapObjectType.Polygon:
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WritePolyPoints(writer, @object.Polygon.Points);
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break;
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case TiledMapObjectType.Polyline:
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WritePolyPoints(writer, @object.Polyline.Points);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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// ReSharper disable once SuggestBaseTypeForParameter
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private static void WritePolyPoints(ContentWriter writer, string @string)
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{
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var stringPoints = @string.Split(' ');
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writer.Write(stringPoints.Length);
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foreach (var stringPoint in stringPoints)
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{
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var xy = stringPoint.Split(',');
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var x = float.Parse(xy[0], CultureInfo.InvariantCulture.NumberFormat);
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writer.Write(x);
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var y = float.Parse(xy[1], CultureInfo.InvariantCulture.NumberFormat);
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writer.Write(y);
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}
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}
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public static TiledMapObjectType GetObjectType(TiledMapObjectContent content)
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{
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if (content.GlobalIdentifier > 0)
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return TiledMapObjectType.Tile;
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if (content.Ellipse != null)
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return TiledMapObjectType.Ellipse;
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if (content.Polygon != null)
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return TiledMapObjectType.Polygon;
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// ReSharper disable once ConvertIfStatementToReturnStatement
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if (content.Polyline != null)
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return TiledMapObjectType.Polyline;
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return TiledMapObjectType.Rectangle;
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}
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}
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}
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