Files
Christopher Whitley 3a5269cfea Reorganization (#909)
* Removed MonoGame.Extended.Animations
This project was just a shell that referenced MonoGame.Extended.csproj. It added no additional functionality.

* Rework BitmapFonts for new project organization.

* Cleanup namespaces

* Cleanup namespaces

* Move MonoGame.Extended.Collision into base project

* Moved MonoGame.Extended.Entities into base project

* Moved MonoGame.Extended.Graphics into base project

* Moved MonoGame.Extended.Graphics into base project

* Moved MonoGame.Extended.Input into base project

* Moved MonoGame.Extended.Particles into base project

* Moved MonoGame.Extended.Tiled into base project

* Moved MonoGame.Extended.Tiled into base project

* Moved MonoGame.Extended.Tweening into base project

* Removing SpriteFactory support
This will be added back in at a later date once the SpriteFactory application has been updated

* Update TexturePacker content import support

* Only needs to reference base project now

* Moved to Serialization namespace

* Moved  Json serialization to Serialization.Json namespace

* Moved TexturePacker content DTOs to the Content namespace

* Renamed to Texture2DRegion.Extensions.cs

* Cleaned up namespace

* Moved ReadTiledMapProperties into the ContentReaderExtensions

* Created an Extended content manager

* Moved Tweening tests to base test project

* Moved Tiled test to base test project

* Moved Entities Tests to base test project

* Moved Entities tests to base test project

* Moved Collisions tests to base test project

* Moved Pipeline Tiled test to Pipeline tests project

* Use `var` instead of full type name

* Add Tiled namespace

* Correct `Metadata` property name to new `Meta` property name

* Cleanup namespace

* Add effects namespace

* Add Content namespace

* Update using statements to new namespaces

* Move Pipeline Tiled tests to Pipeline test project

* Use correct namespace

* Use `var` instead of typing out nested types

* Remove unused namespaces

* Update to new namespaces

* Remove unused namespaces

* Update to new namespaces

* Remove dependency on Particles csproj

* Update included content on build

* Add embedded resources

* Merge multi csproj structure into single csproj structure

* TexturePackerPoint properties should be `double` not `int`

* Update csproj

* Use dotnet tool to rebuild effects

* Move effect compilation to targets file
This will ensure the effects are always built

* Fix workflow to build effects on linux

* Set wine path

* Export instead of using actions env section

* Revert back to manual effect compile until automation can be solved on GitHub Ubuntu runner
2024-07-06 23:46:20 -04:00

323 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using MonoGame.Extended.Content.Tiled;
using MonoGame.Extended.Tiled;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
public static class TiledMapContentHelper
{
public static void Process(TiledMapObjectContent obj, ContentProcessorContext context)
{
if (!string.IsNullOrWhiteSpace(obj.TemplateSource))
{
var externalReference = new ExternalReference<TiledMapObjectLayerContent>(obj.TemplateSource);
var template = context.BuildAndLoadAsset<TiledMapObjectLayerContent, TiledMapObjectTemplateContent>(externalReference, "");
// Nothing says a template can't reference another template.
// Yay recusion!
Process(template.Object, context);
if (!obj._globalIdentifier.HasValue && template.Object._globalIdentifier.HasValue)
obj.GlobalIdentifier = template.Object.GlobalIdentifier;
if (!obj._height.HasValue && template.Object._height.HasValue)
obj.Height = template.Object.Height;
if (!obj._identifier.HasValue && template.Object._identifier.HasValue)
obj.Identifier = template.Object.Identifier;
if (!obj._rotation.HasValue && template.Object._rotation.HasValue)
obj.Rotation = template.Object.Rotation;
if (!obj._visible.HasValue && template.Object._visible.HasValue)
obj.Visible = template.Object.Visible;
if (!obj._width.HasValue && template.Object._width.HasValue)
obj.Width = template.Object.Width;
if (!obj._x.HasValue && template.Object._x.HasValue)
obj.X = template.Object.X;
if (!obj._y.HasValue && template.Object._y.HasValue)
obj.Y = template.Object.Y;
if (obj.Ellipse == null && template.Object.Ellipse != null)
obj.Ellipse = template.Object.Ellipse;
if (string.IsNullOrWhiteSpace(obj.Name) && !string.IsNullOrWhiteSpace(template.Object.Name))
obj.Name = template.Object.Name;
if (obj.Polygon == null && template.Object.Polygon != null)
obj.Polygon = template.Object.Polygon;
if (obj.Polyline == null && template.Object.Polyline != null)
obj.Polyline = template.Object.Polyline;
foreach (var tProperty in template.Object.Properties)
{
if (!obj.Properties.Exists(p => p.Name == tProperty.Name))
obj.Properties.Add(tProperty);
}
if (string.IsNullOrWhiteSpace(obj.Type) && !string.IsNullOrWhiteSpace(template.Object.Type))
obj.Type = template.Object.Type;
if (string.IsNullOrWhiteSpace(obj.Class) && !string.IsNullOrWhiteSpace(template.Object.Class))
obj.Class = template.Object.Class;
}
}
}
[ContentProcessor(DisplayName = "Tiled Map Processor - MonoGame.Extended")]
public class TiledMapProcessor : ContentProcessor<TiledMapContentItem, TiledMapContentItem>
{
public override TiledMapContentItem Process(TiledMapContentItem contentItem, ContentProcessorContext context)
{
try
{
ContentLogger.Logger = context.Logger;
var map = contentItem.Data;
if (map.Orientation == TiledMapOrientationContent.Hexagonal || map.Orientation == TiledMapOrientationContent.Staggered)
throw new NotSupportedException($"{map.Orientation} Tiled Maps are currently not implemented!");
foreach (var tileset in map.Tilesets)
{
if (string.IsNullOrWhiteSpace(tileset.Source))
{
// Load the Texture2DContent for the tileset as it will be saved into the map content file.
contentItem.BuildExternalReference<Texture2DContent>(context, tileset.Image);
}
else
{
// Link to the tileset for the content loader to load at runtime.
//var externalReference = new ExternalReference<TiledMapTilesetContent>(tileset.Source);
//tileset.Content = context.BuildAsset<TiledMapTilesetContent, TiledMapTilesetContent>(externalReference, "");
contentItem.BuildExternalReference<TiledMapTilesetContent>(context, tileset.Source);
}
}
ProcessLayers(contentItem, map, context, map.Layers);
return contentItem;
}
catch (Exception ex)
{
context.Logger.LogImportantMessage(ex.Message);
throw;
}
}
private static void ProcessLayers(TiledMapContentItem contentItem, TiledMapContent map, ContentProcessorContext context, List<TiledMapLayerContent> layers)
{
foreach (var layer in layers)
{
switch (layer)
{
case TiledMapImageLayerContent imageLayer:
ContentLogger.Log($"Processing image layer '{imageLayer.Name}'");
contentItem.BuildExternalReference<Texture2DContent>(context, imageLayer.Image);
ContentLogger.Log($"Processed image layer '{imageLayer.Name}'");
break;
case TiledMapTileLayerContent tileLayer when tileLayer.Data.Chunks.Count > 0:
throw new NotSupportedException($"{map.FilePath} contains data chunks. These are currently not supported.");
case TiledMapTileLayerContent tileLayer:
var data = tileLayer.Data;
var encodingType = data.Encoding ?? "xml";
var compressionType = data.Compression ?? "xml";
ContentLogger.Log($"Processing tile layer '{tileLayer.Name}': Encoding: '{encodingType}', Compression: '{compressionType}'");
var tileData = DecodeTileLayerData(encodingType, tileLayer);
var tiles = CreateTiles(map.RenderOrder, map.Width, map.Height, tileData);
tileLayer.Tiles = tiles;
ContentLogger.Log($"Processed tile layer '{tileLayer}': {tiles.Length} tiles");
break;
case TiledMapObjectLayerContent objectLayer:
ContentLogger.Log($"Processing object layer '{objectLayer.Name}'");
foreach (var obj in objectLayer.Objects)
TiledMapContentHelper.Process(obj, context);
ContentLogger.Log($"Processed object layer '{objectLayer.Name}'");
break;
case TiledMapGroupLayerContent groupLayer:
ProcessLayers(contentItem, map, context, groupLayer.Layers);
break;
}
}
}
private static List<TiledMapTileContent> DecodeTileLayerData(string encodingType, TiledMapTileLayerContent tileLayer)
{
List<TiledMapTileContent> tiles;
switch (encodingType)
{
case "xml":
tiles = tileLayer.Data.Tiles;
break;
case "csv":
tiles = DecodeCommaSeperatedValuesData(tileLayer.Data);
break;
case "base64":
tiles = DecodeBase64Data(tileLayer.Data, tileLayer.Width, tileLayer.Height);
break;
default:
throw new NotSupportedException($"The tile layer encoding '{encodingType}' is not supported.");
}
return tiles;
}
private static TiledMapTile[] CreateTiles(TiledMapTileDrawOrderContent renderOrder, int mapWidth, int mapHeight, List<TiledMapTileContent> tileData)
{
TiledMapTile[] tiles;
switch (renderOrder)
{
case TiledMapTileDrawOrderContent.LeftDown:
tiles = CreateTilesInLeftDownOrder(tileData, mapWidth, mapHeight).ToArray();
break;
case TiledMapTileDrawOrderContent.LeftUp:
tiles = CreateTilesInLeftUpOrder(tileData, mapWidth, mapHeight).ToArray();
break;
case TiledMapTileDrawOrderContent.RightDown:
tiles = CreateTilesInRightDownOrder(tileData, mapWidth, mapHeight).ToArray();
break;
case TiledMapTileDrawOrderContent.RightUp:
tiles = CreateTilesInRightUpOrder(tileData, mapWidth, mapHeight).ToArray();
break;
default:
throw new NotSupportedException($"{renderOrder} is not supported.");
}
return tiles.ToArray();
}
private static IEnumerable<TiledMapTile> CreateTilesInLeftDownOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = 0; y < mapHeight; y++)
{
for (var x = mapWidth - 1; x >= 0; x--)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static IEnumerable<TiledMapTile> CreateTilesInLeftUpOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = mapHeight - 1; y >= 0; y--)
{
for (var x = mapWidth - 1; x >= 0; x--)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static IEnumerable<TiledMapTile> CreateTilesInRightDownOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = 0; y < mapHeight; y++)
{
for (var x = 0; x < mapWidth; x++)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static IEnumerable<TiledMapTile> CreateTilesInRightUpOrder(List<TiledMapTileContent> tileLayerData, int mapWidth, int mapHeight)
{
for (var y = mapHeight - 1; y >= 0; y--)
{
for (var x = mapWidth - 1; x >= 0; x--)
{
var dataIndex = x + y * mapWidth;
var globalIdentifier = tileLayerData[dataIndex].GlobalIdentifier;
if (globalIdentifier == 0)
continue;
var tile = new TiledMapTile(globalIdentifier, (ushort)x, (ushort)y);
yield return tile;
}
}
}
private static List<TiledMapTileContent> DecodeBase64Data(TiledMapTileLayerDataContent data, int width, int height)
{
var tileList = new List<TiledMapTileContent>();
var encodedData = data.Value.Trim();
var decodedData = Convert.FromBase64String(encodedData);
using (var stream = OpenStream(decodedData, data.Compression))
{
using (var reader = new BinaryReader(stream))
{
data.Tiles = new List<TiledMapTileContent>();
for (var y = 0; y < width; y++)
{
for (var x = 0; x < height; x++)
{
var gid = reader.ReadUInt32();
tileList.Add(new TiledMapTileContent
{
GlobalIdentifier = gid
});
}
}
}
}
return tileList;
}
private static List<TiledMapTileContent> DecodeCommaSeperatedValuesData(TiledMapTileLayerDataContent data)
{
return data.Value
.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries)
.Select(uint.Parse)
.Select(x => new TiledMapTileContent { GlobalIdentifier = x })
.ToList();
}
private static Stream OpenStream(byte[] decodedData, string compressionMode)
{
var memoryStream = new MemoryStream(decodedData, false);
return compressionMode switch
{
"gzip" => new GZipStream(memoryStream, CompressionMode.Decompress),
"zlib" => new ZLibStream(memoryStream, CompressionMode.Decompress),
_ => memoryStream
};
}
}
}