using Microsoft.Xna.Framework.Content; namespace MonoGame.Extended.Tiled.Graphics { //public sealed class TiledMapLayerAnimatedModel : TiledMapLayerModel //{ // internal TiledMapLayerAnimatedModel(ContentReader reader, TiledMap map) // : base(reader, true) // { // var tilesetFirstGlobalIdentifier = reader.ReadInt32(); // var tileset = map.GetTilesetByTileGlobalIdentifier(tilesetFirstGlobalIdentifier); // var animatedTilesetTileCount = reader.ReadInt32(); // AnimatedTilesetTiles = new TiledMapTilesetAnimatedTile[animatedTilesetTileCount]; // for (var i = 0; i < animatedTilesetTileCount; i++) // { // var tileLocalIdentifier = reader.ReadInt32(); // AnimatedTilesetTiles[i] = tileset.GetAnimatedTilesetTileByLocalTileIdentifier(tileLocalIdentifier); // } // } // public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; } //} }