// Original code dervied from:
// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/ComponentPoolable.cs
// --------------------------------------------------------------------------------------------------------------------
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//
// Class ComponentPool-able.
//
// --------------------------------------------------------------------------------------------------------------------
using MonoGame.Extended.Collections;
namespace MonoGame.Extended.Entities
{
public abstract class PoolableComponent : IPoolable
{
private ReturnToPoolDelegate _returnToPool;
IPoolable IPoolable.NextNode { get; set; }
IPoolable IPoolable.PreviousNode { get; set; }
protected PoolableComponent()
{
}
public virtual void Reset()
{
}
void IPoolable.Initialize(ReturnToPoolDelegate returnDelegate)
{
_returnToPool = returnDelegate;
Reset();
}
void IPoolable.Return()
{
Return();
}
internal void Return()
{
Reset();
if (_returnToPool == null)
return;
_returnToPool.Invoke(this);
_returnToPool = null;
}
}
}