using Newtonsoft.Json; namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { public class TexturePackerMeta { [JsonProperty("app")] public string App { get; set; } [JsonProperty("version")] public string Version { get; set; } [JsonProperty("image")] public string Image { get; set; } [JsonProperty("format")] public string Format { get; set; } [JsonProperty("size")] public TexturePackerSize Size { get; set; } [JsonProperty("scale")] public float Scale { get; set; } [JsonProperty("smartupdate")] public string SmartUpdate { get; set; } public override string ToString() { return Image; } } }