using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.Tiled { public class TiledMapImageContent { [XmlAttribute(AttributeName = "source")] public string Source { get; set; } [XmlAttribute(AttributeName = "width")] public int Width { get; set; } [XmlAttribute(AttributeName = "height")] public int Height { get; set; } [XmlAttribute(AttributeName = "format")] public string Format { get; set; } [XmlAttribute(AttributeName = "trans")] public string TransparentColor { get; set; } [XmlElement(ElementName = "data")] public TiledMapTileLayerDataContent Data { get; set; } public override string ToString() { return Source; } } }