//using Microsoft.Xna.Framework; //using Xunit; //namespace MonoGame.Extended.Tests.Primitives //{ // // public class RectangleFTests // { // [Fact] // public void RectangleF_Intersects_Test() // { // var rect1 = new RectangleF(0, 0, 32, 32); // var rect2 = new RectangleF(32, 32, 32, 32); // Assert.IsFalse(rect1.Intersects(rect2)); // } // [Fact] // public void Rectangle_Intersects_Test() // { // var rect1 = new Rectangle(0, 0, 32, 32); // var rect2 = new Rectangle(32, 32, 32, 32); // Assert.IsFalse(rect1.Intersects(rect2)); // } // [Fact] // public void PassVector2AsConstructorParameter_Test() // { // var rect1 = new RectangleF(new Vector2(0, 0), new Size2(12.34f, 56.78f)); // var rect2 = new RectangleF(new Vector2(0, 0), new Vector2(12.34f, 56.78f)); // Assert.Equal(rect1, rect2); // } // [Fact] // public void PassPointAsConstructorParameter_Test() // { // var rect1 = new RectangleF(new Vector2(0, 0), new Size2(12, 56)); // var rect2 = new RectangleF(new Vector2(0, 0), new Size2(12, 56)); // Assert.Equal(rect1, rect2); // } // } //}