using System; using Microsoft.Xna.Framework; namespace MonoGame.Extended.Tiled { public struct TiledMapTilesetTileAnimationFrame { public readonly int LocalTileIdentifier; public readonly TimeSpan Duration; public readonly Vector2[] TextureCoordinates; internal TiledMapTilesetTileAnimationFrame(TiledMapTileset tileset, int localTileIdentifier, int durationInMilliseconds) { LocalTileIdentifier = localTileIdentifier; Duration = new TimeSpan(0, 0, 0, 0, durationInMilliseconds); TextureCoordinates = new Vector2[4]; CreateTextureCoordinates(tileset); } private void CreateTextureCoordinates(TiledMapTileset tileset) { var sourceRectangle = tileset.GetTileRegion(LocalTileIdentifier); var texture = tileset.Texture; var texelLeft = (float)sourceRectangle.X / texture.Width; var texelTop = (float)sourceRectangle.Y / texture.Height; var texelRight = (sourceRectangle.X + sourceRectangle.Width) / (float)texture.Width; var texelBottom = (sourceRectangle.Y + sourceRectangle.Height) / (float)texture.Height; TextureCoordinates[0].X = texelLeft; TextureCoordinates[0].Y = texelTop; TextureCoordinates[1].X = texelRight; TextureCoordinates[1].Y = texelTop; TextureCoordinates[2].X = texelLeft; TextureCoordinates[2].Y = texelBottom; TextureCoordinates[3].X = texelRight; TextureCoordinates[3].Y = texelBottom; } public override string ToString() { return $"{LocalTileIdentifier}:{Duration}"; } } }