using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended; using MonoGame.Extended.Animations; using MonoGame.Extended.Animations.SpriteSheets; using MonoGame.Extended.Sprites; namespace SpaceGame.Entities { public class Explosion : Entity { private readonly AnimatedSprite _sprite; private readonly Transform2 _transform; public Explosion(SpriteSheetAnimationFactory animations, Vector2 position, float radius) { _sprite = new AnimatedSprite(animations); _sprite.Play("explode", Destroy); _transform = new Transform2 {Position = position, Scale = Vector2.One * radius * 0.2f}; } public override void Update(GameTime gameTime) { _sprite.Update(gameTime); } public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_sprite, _transform); } } }