using Microsoft.Xna.Framework; using MonoGame.Extended; using MonoGame.Extended.Sprites; namespace Pong.GameObjects { public class GameObject { public Vector2 Position; public Vector2 Scale = Vector2.One; public float Rotation; public Sprite Sprite; public RectangleF BoundingRectangle => Sprite.GetBoundingRectangle(Position, 0, Vector2.One); } }