// Original code dervied from: // https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/Entity.cs // -------------------------------------------------------------------------------------------------------------------- // // Copyright © 2013 GAMADU.COM. Contains rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of GAMADU.COM. // // // Basic unity of this entity system. // // -------------------------------------------------------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; using MonoGame.Extended.Collections; // ReSharper disable InconsistentNaming namespace MonoGame.Extended.Entities { public sealed class Entity : IPoolable { private static readonly uint ToBeAddedMask; private static readonly uint ToBeRemovedMask; private static readonly uint ToRefreshComponentsMask; static Entity() { ToBeAddedMask = BitVector32.CreateMask(); ToBeRemovedMask = BitVector32.CreateMask(ToBeAddedMask); ToRefreshComponentsMask = BitVector32.CreateMask(ToBeRemovedMask); } private ReturnToPoolDelegate _returnToPoolDelegate; private BitVector32 _flags; internal EntityManager Manager; internal readonly BitVector SystemBits; internal readonly BitVector ComponentBits; internal string _group; internal string _name; public bool IsActive { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return !_flags[ToBeRemovedMask]; } } public bool WaitingToBeAdded { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return _flags[ToBeAddedMask]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal set { _flags[ToBeAddedMask] = value; } } public bool WaitingToBeRemoved { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return _flags[ToBeRemovedMask]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal set { _flags[ToBeRemovedMask] = value; } } internal bool WaitingToRefreshComponents { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return _flags[ToRefreshComponentsMask]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { _flags[ToRefreshComponentsMask] = value; } } public string Name { get { return _name; } set { _name = value; Manager.AddEntityName(value, this); } } //public string Group //{ // get { return _group; } // set // { // _group = value; // Manager.AddEntityToGroup(value, this); // } //} IPoolable IPoolable.NextNode { get; set; } IPoolable IPoolable.PreviousNode { get; set; } internal Entity(int systemTypeCount, int componentTypeCount) { SystemBits = new BitVector(systemTypeCount); ComponentBits = new BitVector(componentTypeCount); } public void Destroy() { Manager.MarkEntityToBeRemoved(this); } public T Attach(T component) where T : class { return Manager.AddComponent(this, component); } public T Attach(Action configure) where T : class { var component = Attach(); configure(component); return component; } public T Attach() where T : class { return Manager.AddComponent(this); } public void Detach() where T : class { Manager.MarkComponentToBeRemoved(this); } public T Get() where T : class { return Manager.GetComponent(this); } private void Reset() { _name = null; _group = null; SystemBits.SetAll(false); ComponentBits.SetAll(false); _flags = 0; } public override string ToString() { return $"{RuntimeHelpers.GetHashCode(this):X8} {Name}"; } void IPoolable.Initialize(ReturnToPoolDelegate returnDelegate) { Reset(); _returnToPoolDelegate = returnDelegate; } void IPoolable.Return() { Return(); } internal void Return() { Reset(); if (_returnToPoolDelegate == null) { return; } _returnToPoolDelegate.Invoke(this); _returnToPoolDelegate = null; } } }