using Microsoft.Xna.Framework.Content; namespace MonoGame.Extended.Tiled { public sealed class TiledMapPolylineObject : TiledMapObject { public Point2[] Points { get; } internal TiledMapPolylineObject(ContentReader input) : base(input) { var pointCount = input.ReadInt32(); Points = new Point2[pointCount]; for (var i = 0; i < pointCount; i++) { var x = input.ReadSingle(); var y = input.ReadSingle(); Points[i] = new Point2(x, y); } } } }