using Newtonsoft.Json; namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { public class TexturePackerRegion { [JsonProperty("filename")] public string Filename { get; set; } [JsonProperty("frame")] public TexturePackerRectangle Frame { get; set; } [JsonProperty("rotated")] public bool IsRotated { get; set; } [JsonProperty("trimmed")] public bool IsTrimmed { get; set; } [JsonProperty("spriteSourceSize")] public TexturePackerRectangle SourceRectangle { get; set; } [JsonProperty("sourceSize")] public TexturePackerSize SourceSize { get; set; } [JsonProperty("pivot")] public TexturePackerPoint PivotPoint { get; set; } public override string ToString() { return string.Format("{0} {1}", Filename, Frame); } } }