//using System.Linq; //using MonoGame.Extended.Tiled; //namespace MonoGame.Extended.Collisions //{ // public static class CollisionWorldExtensions // { // public static CollisionGrid CreateGrid(this CollisionWorld world, TiledTileLayer tileLayer) // { // var data = tileLayer.Tiles // .Select(t => (int)t.GlobalIdentifier) // .ToArray(); // return world.CreateGrid(data, tileLayer.Width, tileLayer.Height, tileLayer.TileWidth, tileLayer.TileHeight); // } // } //}