using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.Tiled { public enum TiledMapTileDrawOrderContent : byte { [XmlEnum(Name = "right-down")] RightDown, [XmlEnum(Name = "right-up")] RightUp, [XmlEnum(Name = "left-down")] LeftDown, [XmlEnum(Name = "left-up")] LeftUp } }