using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles { public class ParticleReleaseParameters { public ParticleReleaseParameters() { Quantity = 1; Speed = new Range(-1f, 1f); Color = new Range(new HslColor(0f, 0.5f, 0.5f), new HslColor(360f, 0.5f, 0.5f)); Opacity = new Range(0f, 1f); Scale = new Range(1f, 10f); Rotation = new Range(-MathHelper.Pi, MathHelper.Pi); Mass = 1f; } public Range Quantity { get; set; } public Range Speed { get; set; } public Range Color { get; set; } public Range Opacity { get; set; } public Range Scale { get; set; } public Range Rotation { get; set; } public Range Mass { get; set; } } }