namespace MonoGame.Extended.Collisions { public class CollisionGridCell : ICollidable { private readonly CollisionGrid _parentGrid; public CollisionGridCell(CollisionGrid parentGrid, int column, int row, int data) { _parentGrid = parentGrid; Column = column; Row = row; Data = data; Flag = data == 0 ? CollisionGridCellFlag.Empty : CollisionGridCellFlag.Solid; } public int Column { get; } public int Row { get; } public int Data { get; private set; } public object Tag { get; set; } public CollisionGridCellFlag Flag { get; set; } public RectangleF BoundingBox => _parentGrid.GetCellRectangle(Column, Row).ToRectangleF(); } }